ENTER A BINARY NUMBER WHICH WILL BE TAKEN AS A DIRECTION

ENTER IT AGAIN TO ACCELERATE, OR ANOTHER NUMBER TO CHANGE DIRECTION/DECELERATE, AS IN THE PICTURE

THE NUMBER IN WORLD COORDINATES, I.E. 00 IS ALWAYS THE UPPER LEFT CORNER REGARDLESS OF THE CURRENT ROTATION OF THE ROBOT

TRY NOT TO DRIVE INTO BUILDINGS AND OBSTACLES

DRIVE TO YOUR  DESTINATIONS TO EARN POINTS BEFORE TIME RUNS OUT!

TAB TO START/PAUSE


Evan Seamans  - Sound Effects and Wwise Implementation

Daniel Amat daamatsa#5503 - Music

William Smith WillZO#0600 - Robot Design & Modelling

xantezza#8554 - Unity Development

@iwaly404 - Tutorial Art


Comments

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Hey there, I like a lot the graphics. I wanted to ask you how you were able to integrate wwise into a webgl game, I was curious because I thought it wasn't compatible. Thanks in advance!

Hey, there is currently an experimental version of Wwise that requires specific versions, special installation, addressables integration, and some work-arounds/issues with single-threading approaches that come from using WebGL. I was able to request access for non-commercial purposes and work through these though! 

Great, thanks!!